2. They always have my war exhaustion up by 5-7% more than their own. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Y'can call it exhaustion if you want, against skynet its not exhaustion, it's just a timer. They didn't want to surrender so I killed half their population and yet still nothing. Adding to this, a "status quo" peace isn't as bad as it sounds. To be fair, bubbles is indeed precious, and I deserve death for letting them die. I won every single battle (land or space). If you controled an allied planet and didnt ask for it before the war start, the allied get it back. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. vassailize war goal -100 War exhaustion +97. 1. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. PlutonArioch Dec 10, 2022 @ 11:29pm. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. This is then used to determine when one side will surrender and how much the winner can demand of them. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. But this didn't work because "my war goal does not allow surrender. ago. One I was the aggressor and the current one the PC is the aggressor. If nothing's claimed and occupied, no side loses or gains anything. The Negotiate UI is. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. Demanding surrender -100 Demanding Unoccupied Systems -100. 3 is based off the fleet value of the ship and your ship capacity. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. Enforce a status quo. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. Stellaris. At this point you get whatever the war is being waged for. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. The increases for 1 and 2 are a static amount. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. War exhaustion is only leading to forced status quo. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. When you reach 100 you automatically sue for peace. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. The only way they’d get systems/planets from that is if they were occupying claimed systems. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. Also, exhaustion doesn't matter that much. On the topic of War Score and War Exhaustion. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. I've noticed something in the game I'm in. I have not observed it otherwise. I have the +100 War Exhaustion and +50 Relative Navy Strength. Jump to latest Follow Reply. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. I have the +100 War Exhaustion and +50 Relative Navy Strength. AI will never surrender to a total war war goal even if. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. " I feel like this is a solid change. Nothing else changes about the war. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. Once you have had 100% for 24 months you can force surrender. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. Note, this is for forcing them to surrender whether they want to or not. No one can be forced to surrender without opposing war goals being occupied. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. The extra +100 only applies to status quo lol. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. After that, I jump to their capital planets to cut off their production. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. Especially if deployed for the years that a Stellaris war goes for. You need to deal with the other empire now. That's your clearest indicator that you haven't occupied everything yet. Enemy won't surrender, even after I've taken all they're planets. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. They always have my war exhaustion up by 5-7% more than their own. My war exhaustion is at like 13% for both sides. war exhaustion is the percentages you see down in the bottom right on the little war icons there. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. Use a race with modifiers to war exhaustion. War exhaustion in Stellaris the most most broken shit ever. War Exhaustion is just a clock. Declare War, invade system. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. Is this normal? Do we also have to get to 100%. I've noticed something in the game I'm in. My war exhaustion is at like 13% for both sides. However it won't let me. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. War exhaustion is only how close your nation is close to calling it quits. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. A war of aggression was declared against me by an empire south of me (Nharr Empire). War needs a rework imo. I don't want to go to war with the AI Federation. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Question. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. #4. 3. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. On top of this, status quo peace treaty and war exhaustion exist. I won. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. I've noticed something in the game I'm in. There's a war exhaustion calculation weirdness. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Business, Economics, and Finance. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. They always have my war exhaustion up by 5-7% more than their own. Goal was to cede one planet and vassalize remainder. Fleets are completely destroyed and all planets are occupied. -100 for surrender, -50 for subjugate. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. He attacks me twice, I lose some ships but win the battles. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. This is the problem with the war exhaustion system: it makes no sense. Maraudeur. e. You want them to surrender. The. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. One I was the aggressor and the current one the PC is the aggressor. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. I've been in two wars with the same enemy empire. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. ago. They. Usually if. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. War exhaustion is not a measure of success or 'winning'. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. 100 occupation causes an automatic victory. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. I very rarely resort to war. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. It normally only ends than and not when only one hits it. This is then used to determine when one side will surrender and how much the winner can demand of them. No you don't understand I think- the war doesn't have to end in a surrender. . Question. Business, Economics, and Finance. Yet, Stellaris decided that they get almost no war exhaustion and I can't. total_war = <yes/no> – Determines is this war goal a total war. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. WTF War Exhaustion. l_x_fx. Gestalt Consciousness gives you a cool -20% to War Exhaustion. War exhaustion . I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. The first step is to have a functioning and efficient economy. There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. The two are rarely entirely connected. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. [deposit id] effect add_district =. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. The war exhaustion system in stellaris is quite different. Also, there's a timer, not immediately after reaching 100%. This mod is in no way balanced so please use with that in mind. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. Destroying the enemy's entire fleet only gets you. [district id] effect add_planet. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. #9. Ship and army loses, occupation and technology. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. if you hover over it it will also tell you why. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. War exhaustion in the absolute best case just. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. Usually I find they won't accept due to demanding unoccupied systems/planets. So I have a war going on against a faction and their ally. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. Eventually its +100 from exhaustion so still -50. War Exhaustion isn't a measure of who is winning. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. I have had this bug in original release but not since 1. This makes no sense and must be changed. War exhaustion has two effects: 1. . #1. they are forced into status quo after 2 years at 100%. The whole galaxy joined and we stomped the enormous FP empire. Aaronthelemon Dec 12, 2018 @ 6:48am. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. War exhaustion is constantly added, just the amount can be changed. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. step 5 : repeate step 3 to 4 untill you win the war. That is not a Status Quo Peace. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. After that, I jump to their capital planets to cut off their production. You can never 'force' a surrender. 75% of systems plus 75% war exhaustion would work). Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. . was still negative for SQ and even more so for wargoals. It has no bearing on actual victory, other than providing an 'out' so that the. You've missed one planet (-100) and two systems (-40. #2. If I was to surrender I would be totally integrated beacuse of their ideology. Think of Russia during WWII; they fought on despite taking massive losses. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). I let the war go on for a while longer but it still won't let me end this war. Excess armies are initially placed in a reserve area behind the frontline and replace any. Honestly the mechanic isn't exactly perfect. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. No Please explain your issue is in as much detail as possible. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. If you have 100 fleet cap you get. War exhaustion is an iwin button. Choosing a different war goal may have different surrender thresholds. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Every other paradox game has War Score which is basically a track of who is winning and by how much. The situation was almost the same in 1. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. ago. . I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Ground combat takes place between the world owner's armies and the invader's armies. The effect that has varies based on your war goals. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). Report. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. War Exhaustion has no effect on stability. Even worse, I occupy many of his planets,. the other attacking enemy was on like 100% war exhaustion. 100% war exhaustion only forces them to accept a status quo peace, if you. You actually reached 100% war exhaustion and didn't notice it. It should be a scaling modifier like in EU4. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. With automatic Status Quo. #1. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. Everything is glorious. I then proceded to pass a vote and declare this FP empire a crisis. ago. Thats another problem Stellaris has had from day one, no seperate peace. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. and then nothing happened. Here is my take on how the. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. He has no shipyards left - only 5 star bases, which he all built during the war. Showing 1 - 6 of 6 comments. Even tho I’m running laps around their alliance, I can’t win. They can. But every war is different. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. " They will be forced to auto-accept. I decimate my enemies' fleets completely. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. I'm stuck in a war, I'm not one of the leaders, and I need it to end. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. 113. I've noticed something in the game I'm in. Base War exhaustion is 3x faster. Maybe just crack their home planet to fully demoralize the survivors. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). 181. Reply. One I was the aggressor and the current one the PC is the aggressor. white peace is your goal in war for Stellaris. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. If one side has 100%, a countdown starts and at the end of it the other side can force peace. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. War Exhaustion trigger percent: 40%. You can go to the war screen and demand some/all of your objectives at any time during the war. Change my mind. Ground combat takes place between the world owner's armies and the invader's armies. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Yeah, this happens far too often. In Stellaris it has no penalties at all. Mix and match till you come up to 200 and they will accept. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). Stellaris AAR: No Love, No Comfort. Slower war exhaustion is part of gestalt consciousness. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. Before stage five, they actually don't even get a total war CB. So I'm in a war with this one empire, and they won't surrender. Stellaris is kind of simplified compared to other titles in war score. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. not my favorite thing in Stellaris. The AI doesn't have to surrender at 100% War Exhaustion either. Wasn't a total war, just subjugate. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. I destroy the star fortress and flip it to my side, then I start bombing the two planets. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 11. The war exhaustion in this. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. #2. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. soontir fel Jul 25, 2022 @ 8:49pm. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. 3+ fleets. I typically play on commodore difficulty and I don't mind the 3. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. I 100% devastate all their worlds, THEN capture them. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. You understood wrong. The war exhaustion in this game does not work well. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. Been playing Stellaris since release, but recently came back after a long break. There was no way to force AI to surrender. You know one capitulates, but others fight still. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. They always have my war exhaustion up by 5-7% more than their own. War Exhaustion gain is done by losses as a percentage of your fleet cap. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. I won every single battle (land or space). War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. They can never force a surrender because of war exhaustion. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Always occupy then status quo by driving enemy war exhaustion to 100. Also, they are machine intelligence, which lowers their war exhaustion I think. I have only 5 systems and they didn't touch it for entire war. They haven't had a. There are no other mechanisms tied to it. Once their war exhaustion reaches 100%, you can force a status quo peace. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. Buster_cherryUA. cap every single system, invade all…There is no actual war exhaustion in the game. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. This is honestly the most annoying part for me. Just like the player can at most be forced to a status quo after 2 years at 100%. 392K subscribers in the Stellaris community. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. #7.